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	<title>1st Impressions &#187; Must-have!</title>
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	<link>http://www.1stImpressions.mobi</link>
	<description>a Micro-Blog of all things iPhone</description>
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		<title>Rocknor&#8217;s Donut Factory</title>
		<link>http://www.1stImpressions.mobi/2010/08/05/rocknors-donut-factory/</link>
		<comments>http://www.1stImpressions.mobi/2010/08/05/rocknors-donut-factory/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 02:04:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=966</guid>
		<description><![CDATA[To tell you the truth, when I saw the title of this game I thought it was a donut-inspired clone of something like Diner Dash.  I was not aware of the award-winning PC game upon which it is based.  This is not a time management game though.  It is a process management puzzle.  It reminds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_1057.jpg"><img class="alignleft size-medium wp-image-967" title="DonutFactory" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_1057-300x200.jpg" alt="" width="300" height="200" /></a>To tell you the truth, when I saw the title of this game I thought it was a donut-inspired clone of something like Diner Dash.  I was not aware of the award-winning PC game upon which it is based.  This is not a time management game though.  It is a <em>process</em> management <em><strong>puzzle</strong></em>.  It reminds me a bit of Aztec Quest or something where you have to place different pieces of equipment in the right place configured the right way in order to &#8220;complete your order&#8221;.</p>
<p>The goals are simple to comprehend.  On the right side of the screen you have orders for donuts.  They are different types with or without icing, sprinkles, filling, or whatever.  In order to complete your order, you need to set up the flow between the different machines so that you get the right number of the right kind.</p>
<p>One of the things I really like about the game is that it is challenging, but there is no time constraint to cause you pressure.  If you don&#8217;t get it right the first time, you are not running out of a limited number of lives or something.  This gives the game a nice relaxed feel that I find appealing.  This is enhanced by the fact that the puzzles can have more than one solution.  This allows you to solve the level by figuring out the right order of things without having to get too down in the weeds with <em>exact</em> placement of equipment.</p>
<p>One of the other things I really appreciate with the game (other than great graphics and game play) is the attention to detail.  Not only does the game allow for multiple player profiles, but sound settings based on different volumes (as opposed to just on and off).  It also separates the 111 levels across five different factories for a little variety.  Another thing that I really like is that, but muting the overall sound on the main launch screen, one can play books or music from other apps while playing the game.  The game also allows for skipping levels if you really get stuck on one.</p>
<p>I can come up with very few suggestions for this game.  I think it would be nice if additional &#8220;factories&#8221; or level packs became available in future upgrades &#8211; even if they were in-app purchases.  Ability for users to contribute their own levels would be cool as well.  But these kinds of possible future enhancements take nothing away from the game as it exists today.  It is solidly built and I can&#8217;t find a single fault with it.</p>
<p>Rocknor&#8217;s Donut Factory, at an introductory price of $0.99, is a steal of a deal for the 100+ levels it contains.  It&#8217;s been a while since I reviewed a game that made my Must-Have list, but this not only makes that list, but also gets 5-stars from me on the App Store.  If you are one of the folks that come to me later and ask if I recommend this game for you personally, consider it recommended.</p>
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		<title>NDrive USA &#8211; at an INCREDIBLE price!  Full featured GPS for $2.99</title>
		<link>http://www.1stImpressions.mobi/2010/05/22/ndrive-usa-at-an-incredible-price-full-featured-gps-for-2-99/</link>
		<comments>http://www.1stImpressions.mobi/2010/05/22/ndrive-usa-at-an-incredible-price-full-featured-gps-for-2-99/#comments</comments>
		<pubDate>Sat, 22 May 2010 18:47:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=905</guid>
		<description><![CDATA[NDrive USA is an app I&#8217;ve had on my review list for a couple of weeks now.  I&#8217;ve used in in an extensive and exhaustive house hunt, and it was the very use of the app (and reason for it) that was causing the delay in getting the review done.  I was feeling guilty for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/05/ndrive-usa-icon-150x146.png"><img class="alignleft size-full wp-image-906" title="ndrive-usa-icon-150x146" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/05/ndrive-usa-icon-150x146.png" alt="" width="150" height="146" /></a>NDrive USA is an app I&#8217;ve had on my review list for a couple of weeks now.  I&#8217;ve used in in an extensive and exhaustive house hunt, and it was the very use of the app (and reason for it) that was causing the delay in getting the review done.  I was feeling guilty for not getting the review out sooner, but then saw something today that made me think the timing could not be better.</p>
<p>NDrive is a HUGE app.  Weighing in at 1.78 GB and a normal price of $32.99, the app does everything a GPS app would be expected to do.  But the app just made my Must-Have list.  Why?  Because the first 1 million downloads will get it at $2.99.  You can <a href="http://appshopper.com/blog/2010/05/21/ndrive-usa-gps-app-on-sale-for-2-99/" target="_blank">read more about the special promotion here</a>.  If you don&#8217;t have  a GPS in your vehicle and don&#8217;t already have a turn-by-turn GPS app for your iPhone, you&#8217;d be crazy to let this steal of a deal pass you by.</p>
<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/05/Ndrive.jpg"><img class="alignleft size-medium wp-image-907" title="Ndrive" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/05/Ndrive-200x300.jpg" alt="" width="200" height="300" /></a>Now for the review.  NDrive did a great job in locating places I was going to check out in my house hunt.  It is a very complete and complex app.  Being unfamiliar with these types of apps, there was a bit of a learning curve in using it.  The thing that threw me off initially was that I could not get it to take/find addresses.  I was trying to stick in an address in the same format as I would write it out.  But the iPhone app wants your address in the same way that the Post Office looks at it&#8230;from the largest geographical area down to the smallest.  You start out giving it the city, then the street, then the number.  Once this concept clicked,  was quickly using the app to get from place to place.</p>
<p>The only true issue I had with NDrive was hardware related rather than software.  Obviously, the iPhone is going to pick up better GPS accuracy in the open.  Unfortunately, I don&#8217;t have a convertible and medical issues require me to recline as much as possible.  This led to inaccurate locations and directions unless I put the iPhone near the windows.  When I say &#8220;inaccurate&#8221;, I don&#8217;t mean that it was telling me to turn left when it should have been a right.  It would tell me to &#8220;turn left ahead&#8221; and I&#8217;d already be at the intersection.  So, for best results, I&#8217;d suggest using this app with one of those windshield mounts like what a typical GPS would have.  If you put them both in the same location with the same access to the sky, NDrive provided every bit as good of a navigation experience as the built-in system in a much more expensive Lincoln Navigator that I was in on one of my &#8220;testing&#8221; days.</p>
<p>In case you need any further incentive to get such a comprehensive app for such an incredibly low price, check out the app features:</p>
<p>- Fully functional SIGNPOSTS AND INFOLANES<br />
- Embedded store-inside-store to allow an easy download of extra features to your Application<br />
- Highly effective search engine and fast calculations derives benefits such as fast and easy calculation of alternative routes and re-routing<br />
- Car, Pedestrian and Adventure Mode<br />
-ADVENTURE MODE will guide the way while trekking, bike riding, off-road in cars, on boats and even on light aircrafts<br />
- Simple and intuitive user interface<br />
- MULTI-TOUCH TECHNOLOGY with gesture recognition for menu, zooming, tilting and panning will enable you to control and display maps easily<br />
- POIs (Points of Interest) and favorites with phone/fax number, description, email and website address<br />
- UNLIMITED NUMBER of customizable favorite’s entries and user defined categories<br />
- Search and navigate to city centers, street names and numbers, crossings, postal codes, favorite places, recent locations, coordinates and nearby POIs<br />
- Advanced itinerary with multiple waypoints which enhanced planning<br />
- Keyboard available in either ABC or QWERTY mode<br />
- Integration with iPod, offers listening to music while driving<br />
- Automatic Day/Night mode<br />
- Sound and visual alerts for desired and fixed maximum speed limits<br />
- Automatic Portrait/Landscape display mode<br />
- Free access to the NDRIVE COMMUNITY where sharing POIs with other users anywhere in the world is possible<br />
- Search Online from your NDrive application using search engines like GoogleTM to find additional POIs in any location<br />
- Actual and complete map of the USA (March 2010)<br />
- OVER 1,500,000 POIs representing restaurants, gas stations, tourism attractions, hotels, landmarks, etc.<br />
- Precise voice instruction and full interface language support for: English, Spanish, French, Italian, German, Dutch and Portuguese.</p>
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		<title>Nurikabe Vault</title>
		<link>http://www.1stImpressions.mobi/2010/03/20/nurikabe-vault/</link>
		<comments>http://www.1stImpressions.mobi/2010/03/20/nurikabe-vault/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 22:43:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=856</guid>
		<description><![CDATA[Nurikabe Vault is, in short, a must-have iPhone application for those that like logic puzzles.  The concept, according to Wikipedia, was invented by the same guys that came up with Soduko.  It&#8217;s more graphical and less numerical though.  If you like PathPix, you are going to feel right at home with this $2.99 title.  Like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20081.png"><img class="alignleft size-medium wp-image-857" title="Nurikabe Vault" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20081-200x300.png" alt="" width="200" height="300" /></a><a href="http://itunes.apple.com/ru/app/nurikabe-vault/id344653774?mt=8" target="_blank">Nurikabe Vault</a> is, in short, a must-have iPhone application for those that like logic puzzles.  The concept, according to <a href="http://en.wikipedia.org/wiki/Nurikabe" target="_blank">Wikipedia</a>, was invented by the same guys that came up with Soduko.  It&#8217;s more graphical and less numerical though.  If you like <a href="http://www.1stimpressions.mobi/2010/01/14/pathpix-pathpix-pro-for-the-iphone/" target="_blank">PathPix</a>, you are going to feel right at home with this $2.99 title.  Like PathPix, your game level starts out with some numbers.  Your goal is to connect &#8220;blocks&#8221; or &#8220;boxes&#8221; that total up to the number.  These connected boxes can only connect vertically and horizontally.  But there is an interesting twist that sets these 500 levels apart from games like PathPix.  Your collections of squares have to be divided by a &#8220;path&#8221; that is no more than a single square wide.  And it too has to connect in a single unbroken line that doesn&#8217;t break or try to go diagonal.  Two different collections of squares can touch diagonally, but that doesn&#8217;t &#8220;count&#8221; as a connection.</p>
<p>The game interface is <em>incredible</em>.  A <em>lot</em> of thought went into it, and it shows.  What you <em>can&#8217;t</em> see in the screen shot to the left is that those background graphics that look like green gears actually rotate or move slowly.  The initial menu also uses this gears-type theme.  In it, you have an inner wheel and an outer wheel that you rotate to get to the level number that you wish to play.  A status message at the bottom of the screen tells you if the level has been completed or in progress.  If you have completed it, it tells you the best time you have for reaching the solution.</p>
<p>Once you get into a game level,  touching a gray square and dragging your finger will add adjoining gray squares.  You can do the same if you are adding to the &#8220;path&#8221;.  Tapping any square (except for <a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20141.png"><img class="alignleft size-medium wp-image-859" title="Nurikabe Vault 2" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20141-200x300.png" alt="" width="200" height="300" /></a>the ones with the numbers on them) will rotate though the options of a &#8220;block&#8221;, a &#8220;path&#8221;, or neither.  Once you finish a level, the button on the bottom of the screen to undo a &#8220;move&#8221; changes to to one that takes you to the next unsolved level.  The levels also auto-complete once there is only one choice left and that choice solves the level.  I wish this was an optional thing though as sometimes, as I neared completion, it completed it for me before I had that &#8220;Aha!&#8221; moment and realized that I had solved it.  It almost made me feel cheated because I had not fully figured out that I had figured it out.</p>
<p>Like I said, the game comes with 500 different levels, each with a unique solution.  The levels are divided over five different &#8220;worlds&#8221;.   Puzzle sizes range from the simple 6&#215;6 grids like what I&#8217;ve displayed here, but go up to 9&#215;11&#8230;basically three times the size of the small ones.  In order to get from one &#8220;world&#8221; to another, you need to swipe horizontally on the main menu screen.  This is not as obvious as it could be, but takes you to the larger levels with the different graphical themes associated with that &#8220;world&#8221;.</p>
<p>The game graphics are incredible, but the minimalistic &#8220;clicking&#8221; sound effects are perfect for listening to your own music or, like me, an audiobook while you play.  One future enhancement that I would love to see would be the ability to start the titles or playlist from within the game so that you can also stop it when things get hairy and you need to concentrate, but don&#8217;t want to just mute the sound and loose your place in the book.</p>
<p>Nurikabe Vault also includes <a href="http://www.1stimpressions.mobi/2010/03/02/openfeint-1-1/" target="_blank">OpenFeint</a> support for leader boards.  You can also challenge your friends.  Other game features are not quite as obvious though.  If, for example, you split up your &#8220;path&#8221; so that it isn&#8217;t continuous, it will &#8220;tremble&#8221; or &#8220;shake&#8221; a bit to get your attention.  Same goes with a collection of the &#8220;boxes&#8221; or &#8220;blocks&#8221;.  If you don&#8217;t have enough in the collection, it will &#8220;twitch&#8221; a bit.</p>
<p>While the game costs $2.99, I think it is well worth it.  A <a href="http://itunes.apple.com/ru/app/nurikabe-vault-free/id354847094?mt=8" target="_blank">free version</a> with 20 levels is available if you would like to try it out.  You can also become a fan of their <a href="http://www.facebook.com/pages/Nurikabe-Vault/272476680309?v=wall" target="_blank">Facebook page</a> where occasional promo codes or news is announced.  I&#8217;d highly recommend <a href="http://en.wikipedia.org/wiki/Nurikabe" target="_blank">the Wiki page</a> as well.  Not only does it do a great job of laying out the rules and some strategy tips, but when you look at the graphics <em>there</em>, it really shows you how far Nurikabe Vault goes in setting itself apart with an an incredible implementation of a classic logic game.</p>
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		<title>Rag DollBlaster 2</title>
		<link>http://www.1stImpressions.mobi/2010/03/08/rag-dollblaster-2/</link>
		<comments>http://www.1stImpressions.mobi/2010/03/08/rag-dollblaster-2/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 18:29:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=813</guid>
		<description><![CDATA[Several years ago I remember an automobile commercial (I think it was for Oldsmobile) that used the catch phrase, “This Is not your father’s Oldsmobile…”  The purpose was to emphasize the differences between the old model and the new one.
Well, I would like to borrow that phrase and say to the folks that were [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/RagDollBlaster1.jpg"><img class="alignleft size-full wp-image-814" title="RagDollBlaster1" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/RagDollBlaster1.jpg" alt="" width="226" height="151" /></a>Several years ago I remember an automobile commercial (I think it was for Oldsmobile) that used the catch phrase, “This Is not your father’s Oldsmobile…”  The purpose was to emphasize the differences between the old model and the new one.</p>
<p>Well, I would like to borrow that phrase and say to the folks that were fans of the original Ragdoll Blaster, “This is not your father’s Ragdoll Blaster!!”  You see, to compare the new one to the old one would be like comparing the new Ford hybrid to the old Model T.  It would be like comparing a Rembrandt or Picasso to a cave man’s drawing.  It would be like comparing my wife to…… well, I better not go there but you get the idea.</p>
<p>The game play itself is basically the same but the game has been totally revamped.  The graphics are far better (utilizing numerous colorful backgrounds as well as much better graphics for the game elements) and the entire gaming experience has been improved to the point that it is like listening to a band on an old cassette tape versus hearing them in person.</p>
<p>There have been many changes to the game including almost 50% more levels (150 or more), replacing a dashed blue “sight line” with a red laser sight, and adding many more physics elements including secondary cannons, portals, gravity wells, and such.</p>
<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/RagDollBlaster2.jpg"><img class="alignleft size-full wp-image-815" title="RagDollBlaster2" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/RagDollBlaster2.jpg" alt="" width="226" height="151" /></a>As I have said in previous reviews, I love physics based games and Ragdoll Blaster 2 has just jumped to the top of my Must Have application list.  While there is a lite version available for trial purposes, don’t waste your time.  Ragdoll Blaster is available for only $2.99 from iTunes and is worth every bit of that and more.</p>
<p>The only thing I didn’t like about the game was its use of Plus+ to keep track of high scores instead of Open Feint which I think is beginning to become the standard in the online leader board contest.  Of course the ability to imagine that the ragdolls are family or co-workers when you fire then into walls is a bonus so I guess the two balance each other out… LOL</p>
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		<item>
		<title>Zamby</title>
		<link>http://www.1stImpressions.mobi/2010/02/14/zamby/</link>
		<comments>http://www.1stImpressions.mobi/2010/02/14/zamby/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 05:55:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/02/14/zamby/</guid>
		<description><![CDATA[Zamby is a $0.99 game that I really wanted to like, but couldn&#8217;t quite get into. I am not sure why. I think the graphics of the splash screen and the depth if the back-story and game rules had me expecting more from the graphics of the game levels themselves. Zamby reminds me a bit [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/image1832332134.jpg" width ="280" align="left" alt="image1832332134.jpg" title="image1832332134.jpg" />Zamby is a $0.99 game that I really wanted to like, but couldn&#8217;t quite get into. I am not sure why. I think the graphics of the splash screen and the depth if the back-story and game rules had me expecting more from the graphics of the game levels themselves. <br/><br/>Zamby reminds me a bit if Sokoban with a hint of a top-view platform game, all set in a fantasy theme. Your goal is to go around and collect as many gems as possible. This requires pushing boxes out of your way, creating bridges, defending yourself from wizards (by putting/keeping stuff between you and them), and collecting and strategically placing bombs. <br/><br/>A free lite version comes with a starter pack if levels that act as tutorials. When you purchase the $0.99 version, you get the first of three aditional packs of 30 levels added to that. These additional level packs are in-app purchases for $0.99 each.  What thus allows you to do though is get the free version, read through all the back story and help, and then play through the first ten tutorial levels. If you like what you see, $1 gets you the next pack. It is a nice marketing strategy that I wish others would follow. <br/><br/>If the rules engine is more important to you than retro-style graphiscs, then you will probably like this game. If you are more into eye candy, you may give it a pass. Either way, it isn&#8217;t going to cost you anything to take it for a spin.
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<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
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		<title>Sentinel &amp; Sentinel 2</title>
		<link>http://www.1stImpressions.mobi/2010/02/13/sentinel-sentinel-2/</link>
		<comments>http://www.1stImpressions.mobi/2010/02/13/sentinel-sentinel-2/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 21:03:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=736</guid>
		<description><![CDATA[A while back, I reviewed these games.  Unfortunately though, the posts have somehow disappeared.  The recent move of the blog and changing of the perma-links might have something to do with it.  Regardless of why they are gone though, it is a perfect excuse to revisit these incredible titles and highlight some of the changes [...]]]></description>
			<content:encoded><![CDATA[<p>A while back, I reviewed these games.  Unfortunately though, the posts have somehow disappeared.  The recent move of the blog and changing of the perma-links might have something to do with it.  Regardless of why they are gone though, it is a perfect excuse to revisit these incredible titles and highlight some of the changes and updates in them.</p>
<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/Sentinel.jpg"><img class="alignleft size-medium wp-image-737" title="Sentinel" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/Sentinel-300x200.jpg" alt="" width="300" height="200" /></a>Sentinel, at it&#8217;s core, is one of the best Tower Defense games out there.  Set in a sci-fi &#8220;Mars Defense&#8221; theme, the graphics will blow you away.  Prior to playing Sentinel, I thought that Fieldrunners was probably the best TD game for the iPhone.  As soon as I launched Sentinel though, I was immediately re-thinking that idea.  This impression was not just because of the quality of the graphics, but of how the graphics actually work into the game play to give it almost a 3-D effect.  For example, your enemies may have to run a gauntlet between buildings and you can place your towers on those buildings to fire &#8220;down&#8221; into the path that the enemy is forced to use.  From a programmer standpoint, I realize that this is not much more than any other forced TD enemy path, but the implementation makes it seem much more than that because the landscape plays a more visual part of your strategy.  Instead of a typical enemy path being seen as a limitation to <em>them</em>, it flips that idea so that terrain comes across as something you can use to <em>your</em> advantage.    This terrain feature is enhanced with the addition of temporary barriers that the enemy can eventually tear down and get through.</p>
<p>Sentinel  allows you to defend your base in typical TD fashion with <em>five</em> tower types against <em>four</em> enemy types with <em>three</em> different terrain maps and <em>two</em> different modes of play, but comes with a bit of a real-time strategy feel to it as well because you can also harvest resources and create robot droids to repair your towers.  These additional features make this $0.99 game (originally priced at $4.99 and worth it) a real competitor to the $2.99 Fieldrunners.  And, if you watch for it on <a href="http://appshopper.com/games/sentinel" target="_blank">AppShopper.com</a>, the developers even drop the price to free on occasion!</p>
<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/Sentinel2.jpg"><img class="alignleft size-medium wp-image-738" title="Sentinel2" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/Sentinel2-300x200.jpg" alt="" width="300" height="200" /></a>Sentinel 2 brings the same look and feel and great graphics down to earth in a &#8220;Earth Defense&#8221; theme.  But the Origin8 developers didn&#8217;t just create the same game with different graphics.  This $2.99 sequel improves on Sentinel with additional OpenFeint features (location based leader boards), further RTS-like features of attack drones and additional harvest drones, and special weapons that can be fired from space once enough energy is harvested from the playing field.  There is also a new booster tower that can be strategically placed to &#8220;boost&#8221; the effects of your other towers.  And, in addition to upgrading your placed towers, you can also upgrade your ship from which the towers and such are deployed.</p>
<p>The timeline of the game really ties into the first title.  In this game, your &#8220;Mars Defense&#8221; has failed and the enemy has set it&#8217;s sights on Earth.  The game offers four different &#8220;locations&#8221; on earth that serve as different playing maps, and four different levels of difficulty.  This will, guaranteed, provide any experienced TD player with enough to challenge the very best of their efforts.  Both endurance mode and mission mode (with 10 pre-defined missions) are available as well.  And, because this title builds on both the original Sentinel story line and technology, I&#8217;d recommend starting with Sentinel until you get the basics down and then progress to the further depth that Sentinel 2 has to offer.</p>
<p>If you enjoy quality games of this type, you also need to check out the new release, <a href="http://www.1stimpressions.mobi/2010/02/13/space-station-frontier/" target="_blank">Space Station: Frontier</a>, by the same developers.  All three truly take the Tower Defense genre to whole new levels and, along with Chillingo&#8217;s <a href="http://www.1stimpressions.mobi/2009/09/02/defender-chronicles-122-update/" target="_blank">Defender Chronicles</a>, probably offer the best this genre has to offer on the iPhone platform.  Needless to say, both of these titles make it to my Must-Have category.</p>
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		<title>Space Station: Frontier</title>
		<link>http://www.1stImpressions.mobi/2010/02/13/space-station-frontier/</link>
		<comments>http://www.1stImpressions.mobi/2010/02/13/space-station-frontier/#comments</comments>
		<pubDate>Sat, 13 Feb 2010 06:02:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/02/13/space-station-frontier/</guid>
		<description><![CDATA[Space Station: Frontier is new favorite of mine. At $2.99 in the app store, this game is a mixture of tower defense and real time strategy games. Playing it reminds me a bit of game elements of those tower building games (with goo or coconuts or whatever), SimCity, and a RTS game like Warfare Inc. [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/image1084675575.jpg" width="280" align="left" alt="image1084675575.jpg" title="image1084675575.jpg" />Space Station: Frontier is new favorite of mine. At $2.99 in the app store, this game is a mixture of tower defense and real time strategy games. Playing it reminds me a bit of game elements of those tower building games (with goo or coconuts or whatever), SimCity, and a RTS game like Warfare Inc.  Basicallt, the developers have created a real winner if a game by combining some great elements if other winners.  <br/><br/>Created by the same group that brought us the Sentinel TD games, the game is set up as a space station. Your goal is to not only defend your station against attackers, but also expand it within reach of the resources that you need to collect. The ten campagns start out with lots of help to get you started with the basics of both construction and defense.  As you complete goals, credits you earn can be spent in the store for improvements.  And these credits can be spent across different campaigns and game modes.  As you complete campaigns, two additional game modes become unlocked. <br/><br/>Your game play is not over when you complete the ten campaigns. Game modes that allow for endless play and competition on OpenFeint leader boards exist to make certain that you never run out of game play.  The two endless modes do not have the specific goals of the campaigns, but rather focus on either survival or mining. The longer you last before destruction or the more you can mine before destruction, the higher your can rise in the leader boards. <br/><br/>I found Space Station: Frontier to provide a unique blend of some favorite game genres and it makes my Must-Have list. That being said, I would like to offer some suggestions. First, some additional campaigns would be nice.  I would also like to see the additional game modes to be unlocked earlier.  These are small things though and there is no reason to not download either the lite or full version and take it for a spin.
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		<title>Aztec Quest</title>
		<link>http://www.1stImpressions.mobi/2010/02/09/aztec-quest/</link>
		<comments>http://www.1stImpressions.mobi/2010/02/09/aztec-quest/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 07:38:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=708</guid>
		<description><![CDATA[Aztec Quest is another casual physics puzzle. Each level has a set number of pieces to be played and a playing board with opennings that will accept the right parts in the right places.  Having pre-defined locations can be both a plus and a minus though. The game comes with 50 built-in levels for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/AztecQuest.jpg"><img class="alignleft size-medium wp-image-713" title="AztecQuest" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/02/AztecQuest-300x200.jpg" alt="" width="300" height="200" /></a>Aztec Quest is another casual physics puzzle. Each level has a set number of pieces to be played and a playing board with opennings that will accept the right parts in the right places.  Having pre-defined locations can be both a plus and a minus though. The game comes with 50 built-in levels for $0.99, but also has a built-in editor to allow you to create and share your levels and download those shared by others.  This offers considerable game play for a buck.  A free version is available as well.  As I can&#8217;t think of a single thing I&#8217;d do to change this app, this review will be fairly short.  That is just as well though.  I have some levels to beat! <img src='http://www.1stImpressions.mobi/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Collider</title>
		<link>http://www.1stImpressions.mobi/2010/02/08/collider/</link>
		<comments>http://www.1stImpressions.mobi/2010/02/08/collider/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:23:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=703</guid>
		<description><![CDATA[Collider is, at it&#8217;s core, a casual physics puzzle. The goal of the 56 included levels is to make all the positive and negative particles on the level to pair up and disappear.  When they collide, they cancel each other out and vanish. The first levels are very simple to show you the basics [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding: 0px 10px 10px 10px;" title="image1132936980.jpg" src="http://www.palmpage.com/1stImpressions/wp-content/uploads/2010/02/image1132936980.jpg" alt="image1132936980.jpg" width="280" align="left" />Collider is, at it&#8217;s core, a casual physics puzzle. The goal of the 56 included levels is to make all the positive and negative particles on the level to pair up and disappear.  When they collide, they cancel each other out and vanish. The first levels are very simple to show you the basics in a tutorial fashion. They don&#8217;t stay that way though.  They get increasingly complex.</p>
<p>The graphics are surpurb, the physics life-like, and the dynamically generated music really combine to produce a game well worth the $0.99 price tag (a free lite version is available as well). The developer isn&#8217;t just sitting on his laurels though. An update is coming with 20% more levels (bringing the total to 70) and a new sensor type that will literally turn everything on it&#8217;s head.</p>
<p>While this game, unlike most, will make my Must-Have list and stick around on my iPhone, I do have some suggestions. I would love to see different player profiles, volume adjustment for effects and music, OpenFeint leaderboards by level, and the ability to create and share levels.</p>
<p>Overall, this is a really nice little game from the developer of another of my all-time favorites, <a href="http://www.palmpage.com/1stImpressions/?p=416" target="_blank">Block Drop</a>. If you like puzzle games, I highly recommend both.  They promise hours and hours of fun at an excellent price.</p>
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		<title>Cogs</title>
		<link>http://www.1stImpressions.mobi/2010/01/28/cogs/</link>
		<comments>http://www.1stImpressions.mobi/2010/01/28/cogs/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 23:28:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=671</guid>
		<description><![CDATA[
I remember as a kid having those plastic puzzles where you slid the pieces up and down and all around until you got them in the right order.  It could be numbers, letters, or if you were real lucky, a nice picture. While it has been years since I held one of them in my [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.palmpage.com/1stImpressions/wp-content/uploads/2010/01/Cogs.jpg"><img class="alignleft size-medium wp-image-672" title="Cogs" src="http://www.palmpage.com/1stImpressions/wp-content/uploads/2010/01/Cogs-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>I remember as a kid having those plastic puzzles where you slid the pieces up and down and all around until you got them in the right order.  It could be numbers, letters, or if you were real lucky, a nice picture. While it has been years since I held one of them in my hands, electronic versions of the sliding puzzle games are now relevant on the PC as well as on mobile devices such as the iPhone.</p>
<p>If you were to swap a picture with a physics based theme then you would have the beginnings of an idea of what to expect with the game Cogs. That is because the game Cogs does not limit itself to two dimensions but to three.  By wrapping the puzzle around multiple sides of a cube then you end up with a 3D puzzle that adds an extra dimension of difficulty when it comes to solving the puzzle.</p>
<p>The physics portion of the game involves solving each particular puzzle using gears, pipes, balloons, and much more. The game not only contains 50 puzzles for the low low price of $0.99 but you can also purchase additional puzzles in batches of 10 from within the game.  The puzzles start out easy enough and additional levels are unlocked as you progress and gain experience.</p>
<p>The game is played in an Inventor mode where you gain points based on the number of moves and the amount of time used to solve each puzzle as well as a Time Challenge mode where you are given only 30 seconds to solve each puzzle and a Move Challenge mode where you must attempt to solve the puzzle in 10 moves or less.  The levels in the latter two modes are unlocked by completing them first in the Inventor mode.</p>
<p>While all this might sound challenging (and it is…), the best part of the game is the absolutely gorgeous graphics which are accompanied by a beautiful sound track as well. Once you start the game it is hard to put down because not only do the levels get more and more challenging but the  graphics are so beautiful and the animations so fluid that it easily makes my top ten list of must have games to keep on my iPhone.  The only thing more surprising than the quality of the game is the incredible deal.  I struggle to think of a better game that you can get for less than a buck.</p>
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