I couldn’t do a review of Castle Smasher without following it up with it’s opposite. In case you have not seen StickWars, it is a $0.99 hit at the iTunes store. A light version is available for free.
In the app, you play the defender of the castle. You can capture guys and turn them into archers, repairmen, and “wizards”. They can help you repel the attacks. While Castle Smasher requires some thought, this game is primarily about reaction. No thought necessary.
The game has options for sound, music, level of blood (screen shot has it on high), and so forth. To defend your castle, you can “flick” the little stick guys up in the air high enough so that the fall kills them. Of course the archers do a good job of eliminating as well. And, if you have wizards, they can launch meteors down on them. If you have enough prisoners caught, you can even send them out with bombs on a kamikaze mission.
Overall, the game play is very similar to the game that is supposed to have started this genre, Defend Your Castle. While it is at the same price point, and I have purchased and tried both, I find StickWars to be much more intuitive and configurable of the two. If you are only going to get one, make this one your pick. Because of the price point and the unlimited nature of game play, this one gets added to my Must Have list.
Castle is a new game that is only $0.99 for a limited time. The premise is simple. Use your catapult to knock down the castle(s). It is a simple game to figure out, so unlike my last review of “G”, is perfect for kids. The only controls are angle and power of the “launch”. It is the perfect kind of game to play for a couple of minutes while in the check-out line. I wish there was more I could say about it, but it really is that simple.
G is a rather nice game from a new group of Christian developers. Just because they are new though (or Christian for that matter) does not mean that the game lacks in quality though. It’s graphics and game play rival anything you would see from the deep-pocket guys. In the hope that a quality product should be rewarded, I hope this and future apps in the works give these developers deep pockets as well.
I am not normally a crossword fan. I do, however, like puzzles in particular, so I thought I would try one. So, while this is the only one I tried on the iPhone, it was chosen based on it’s full feature list and the iTunes Store comments on competitimg products.
Aroma Coffee is one of those time and resource management games. Think Diner Dash or Hospital Havoc if you don’t know what I mean. The concept is pretty simple. Take orders, properly mix the coffee orders, deliver them to the proper customer, take their money, and throw away their trash. The online help illustrates most of this very well. What I could not figure out though was the recipe for the different orders. Wish the help was a bit more clear on that.
If the iPhone is not your first trip around the PDA block, you need no intruduction to
Actions is more than a To-Do list. It is a task manager. And it is EXCELLENT! Not only can tasks (or “actions”) be assigned to project lists, but you can also them to a “context”. The context can be a location or something else. And, as you would expect in a quality app of this type, start dates and due dates for each action can me set. Basically you get a lot of the power of a project management system without the confusing complexity.
I must confess…I would have gotten around to reviewing this game a lot sooner if I had not spent so much time playing it!
StormBasic, the creators of Ankagua3D, one of my favorite puzzle games, has a new arcade shooter out. The graphics are incredible. Basically, you use one circular area under your left thumb to control direction of travel and the one under your right to control direction of shooting…kinda like joysticks. If you want to see this concept in action, there is a video link at StormBasic.com. 


