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	<title>1st Impressions &#187; Games</title>
	<atom:link href="http://www.1stImpressions.mobi/category/iphone/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.1stImpressions.mobi</link>
	<description>a Micro-Blog of all things iPhone</description>
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		<title>Pochi in Space</title>
		<link>http://www.1stImpressions.mobi/2010/09/04/pochi-in-space/</link>
		<comments>http://www.1stImpressions.mobi/2010/09/04/pochi-in-space/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 18:57:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/09/04/pochi-in-space/</guid>
		<description><![CDATA[The long awaited Pochi in Space has finally arrived in the app store. With the highest user rating of five stars, this game is a sure crowd pleaser.
The object is simple. you (Pochi) are blasting through space, doing your best to avoid running into UFOs, asteroids, and other space junk. Along the way you can [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding: 0px 10px 10px 10px;" title="image293111489.jpg" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/09/image293111489.jpg" alt="image293111489.jpg" width="280" align="left" />The long awaited Pochi in Space has finally arrived in the app store. With the highest user rating of five stars, this game is a sure crowd pleaser.</p>
<p>The object is simple. you (Pochi) are blasting through space, doing your best to avoid running into UFOs, asteroids, and other space junk. Along the way you can pick up upgrades, such as shields, which will allow you to get even further.</p>
<p>Pochi offers two modes of play: an Exploration mode which is a good place to start for beginners, and a Speed mode that requires even faster reflexes.</p>
<p>As  many other games have begun using, the developers of Pochi has chosen to utilize the ever more popular Open Feint for tracking your scores and comparing them to others.</p>
<p>Speaking of the developers, my hat is off to you for making it so east to contact you with the option to do so built right into the About screen,  something that guys like me appreciate. So many times you have to dig deep into the iTunes store just to find out how to make a game suggestion.</p>
<p>Regardless of that little rabbit trail, Pochi in Space was an entertaining surprise for me and I would recommend it to anyone who enjoys classic arcade games.</p>
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<p style="text-align: right; font-size: 10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
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		<title>Flight Doodle</title>
		<link>http://www.1stImpressions.mobi/2010/08/30/flight-doodle/</link>
		<comments>http://www.1stImpressions.mobi/2010/08/30/flight-doodle/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 23:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=978</guid>
		<description><![CDATA[Flight Doodle is one of a number of &#8220;doodle&#8221; games that seem all the rage right now.  At $0.99, this one puts you in control of a hot air balloon in an attempt to survive as long as you can against attacks.  As you can see in the attached screenshot though, you can configure your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_10061.png"><img class="alignleft size-medium wp-image-979" title="Flight Doodle" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_10061-200x300.png" alt="" width="200" height="300" /></a>Flight Doodle is one of a number of &#8220;doodle&#8221; games that seem all the rage right now.  At $0.99, this one puts you in control of a hot air balloon in an attempt to survive as long as you can against attacks.  As you can see in the attached screenshot though, you can configure your vessel and your attackers with a number of different choices.  In this case, I chose missiles against a jetpack.</p>
<p>Game play is very simple.  Using the tilt controls of your iPhone, you &#8220;steer&#8221; yourself around not only attackers, but also through power-ups that do things like shrink you or give you offensive weapons.  They can also speed you up and slow you down.  One interesting thing though is that you also go past the benchmarks of those that have gone on before.  This is facilitated by online leaderboards that can be set to automatically update after every attempt.</p>
<p>The game is not static though.  Future updates to the game over the next month will be adding new game modes.  Not sure where that is headed, but it should be interesting to find out.</p>
<p>While this is not one of those games that will keep you captivated with new content for hour after hour, the simplicity of little games like this that can be picked up and played for a couple minutes at a time speaks a lot for the million dollar success that some of these &#8220;doodle games&#8221; have achieved.  Every iPhone needs a few of these for just such occasions.</p>
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		<title>Zombie Wonderland</title>
		<link>http://www.1stImpressions.mobi/2010/08/12/zombie-wonderland/</link>
		<comments>http://www.1stImpressions.mobi/2010/08/12/zombie-wonderland/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 01:26:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/08/12/zombie-wonderland/</guid>
		<description><![CDATA[I have to confess, Zombie Wonderland surprised me. It wasn&#8217;t the quality graphics and sound. That has become something Chillingo is known for. What surprised me is that I found a zombie game so entertaining. I&#8217;ve played other zombie games. They never kept my interest. But this one is unique. It combines Minigore style square-jawed [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/image1647179206.jpg" width ="280" align="left" alt="image1647179206.jpg" title="image1647179206.jpg" />I have to confess, Zombie Wonderland surprised me. It wasn&#8217;t the quality graphics and sound. That has become something Chillingo is known for. What surprised me is that I found a zombie game so entertaining. <br/><br/>I&#8217;ve played other zombie games. They never kept my interest. But this one is unique. It combines Minigore style square-jawed graphics, arcade style zombie shooting, and elements of the time management genre of games into something new that really works. <br/><br/>This $0.99 bargain offers both survival and story modes, four different types of enemies, and three different levels of difficulty. It is guaranteed to keep your fingers busy. The close confines of the house you are protecting keep this from becoming overly burdensome though. <br/><br/>Not being a huge fan of arcade games, it is the time management aspect of the game that I really appreciate. Among the blood and guts that you would expect to find is the introduction of choices between killing or cleaning up after the mess, choosing between aggressive shooting or defensive boarding up windows, and, as you progress, choosing different weapons and bullets as you prioritize among the different types of zombies. <br/><br/>Overall, this game uses a mixture of successful elements that we have seen other places into something that is unique and is well worth the dollar.  It definitely gets a thumbs up.
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<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
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		<title>Rocknor&#8217;s Donut Factory</title>
		<link>http://www.1stImpressions.mobi/2010/08/05/rocknors-donut-factory/</link>
		<comments>http://www.1stImpressions.mobi/2010/08/05/rocknors-donut-factory/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 02:04:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=966</guid>
		<description><![CDATA[To tell you the truth, when I saw the title of this game I thought it was a donut-inspired clone of something like Diner Dash.  I was not aware of the award-winning PC game upon which it is based.  This is not a time management game though.  It is a process management puzzle.  It reminds [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_1057.jpg"><img class="alignleft size-medium wp-image-967" title="DonutFactory" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/08/IMG_1057-300x200.jpg" alt="" width="300" height="200" /></a>To tell you the truth, when I saw the title of this game I thought it was a donut-inspired clone of something like Diner Dash.  I was not aware of the award-winning PC game upon which it is based.  This is not a time management game though.  It is a <em>process</em> management <em><strong>puzzle</strong></em>.  It reminds me a bit of Aztec Quest or something where you have to place different pieces of equipment in the right place configured the right way in order to &#8220;complete your order&#8221;.</p>
<p>The goals are simple to comprehend.  On the right side of the screen you have orders for donuts.  They are different types with or without icing, sprinkles, filling, or whatever.  In order to complete your order, you need to set up the flow between the different machines so that you get the right number of the right kind.</p>
<p>One of the things I really like about the game is that it is challenging, but there is no time constraint to cause you pressure.  If you don&#8217;t get it right the first time, you are not running out of a limited number of lives or something.  This gives the game a nice relaxed feel that I find appealing.  This is enhanced by the fact that the puzzles can have more than one solution.  This allows you to solve the level by figuring out the right order of things without having to get too down in the weeds with <em>exact</em> placement of equipment.</p>
<p>One of the other things I really appreciate with the game (other than great graphics and game play) is the attention to detail.  Not only does the game allow for multiple player profiles, but sound settings based on different volumes (as opposed to just on and off).  It also separates the 111 levels across five different factories for a little variety.  Another thing that I really like is that, but muting the overall sound on the main launch screen, one can play books or music from other apps while playing the game.  The game also allows for skipping levels if you really get stuck on one.</p>
<p>I can come up with very few suggestions for this game.  I think it would be nice if additional &#8220;factories&#8221; or level packs became available in future upgrades &#8211; even if they were in-app purchases.  Ability for users to contribute their own levels would be cool as well.  But these kinds of possible future enhancements take nothing away from the game as it exists today.  It is solidly built and I can&#8217;t find a single fault with it.</p>
<p>Rocknor&#8217;s Donut Factory, at an introductory price of $0.99, is a steal of a deal for the 100+ levels it contains.  It&#8217;s been a while since I reviewed a game that made my Must-Have list, but this not only makes that list, but also gets 5-stars from me on the App Store.  If you are one of the folks that come to me later and ask if I recommend this game for you personally, consider it recommended.</p>
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		<title>FASTAR</title>
		<link>http://www.1stImpressions.mobi/2010/07/30/fastar/</link>
		<comments>http://www.1stImpressions.mobi/2010/07/30/fastar/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 14:09:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=962</guid>
		<description><![CDATA[
It took me a bit to figure out that FASTAR was an acronym for Fight Angry Squares: The Action RPG, but that is the kind of subtle humor you can expect in this great cartoon RPG for the iPhone.  The easy controls and fun graphics made this something that I, typically not a connoisseur of [...]]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste">
<div id="_mcePaste"><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/IMG_1017.jpg"><img class="alignleft size-medium wp-image-963" title="FASTAR" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/IMG_1017-300x200.jpg" alt="" width="300" height="200" /></a>It took me a bit to figure out that FASTAR was an acronym for Fight Angry Squares: The Action RPG, but that is the kind of subtle humor you can expect in this great cartoon RPG for the iPhone.  The easy controls and fun graphics made this something that I, typically not a connoisseur of RPGs, found oddly addictive. And don&#8217;t let the cartoon nature of this game fool you into thinking that it is shallow on what it delivers.  The game not only comes with a &#8220;Learn To Play&#8221; mode, but easy, normal, and hard modes as well as practice/training modes against different color/size boxes and modes with different goals of profit, a Battlemage mode where you can select more than one spell but they cost more, a Showdown mode where you face off against 25 enemies, and a &#8220;No Excuses&#8221; mode where total game play is listed at 12-minutes.</div>
<div id="_mcePaste"></div>
<div id="_mcePaste">The game play is pretty simple.  You choose a game mode, select which spell you want (of 9 available), and go out and battle boxes of different size and color.  Some are stationary and it is fairly easy to smite them with a sword that is about as large as you are.  Others take a lot of strikes to &#8220;kill&#8221;.  Some seem timid and have to be chased down.  Others come across as more aggressive and want to smack you about a bit.  As they do, you loose a bit of your life force which you can purchase in town with some of the coins you earn by dispatching the squares.  If you want to check out the graphics and game play a bit more, I recommend viewing <a href="http://www.youtube.com/watch?v=-ujCKmZL_9M" target="_blank">the YouTube trailer</a>.</div>
<div id="_mcePaste"></div>
<div id="_mcePaste"><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/IMG_1018.jpg"><img class="alignleft size-medium wp-image-964" title="IMG_1018" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/IMG_1018-300x200.jpg" alt="" width="300" height="200" /></a>Options include volume settings for both music and sound effects, color options for different aspects of your character, and four different choices for control.  You can tilt your unit (something I found very intuitive), swipe, use a game-pad, or a one-handed method that is convenient if you want to lock things in a portrait perspective.</div>
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<div id="_mcePaste">If I could make two suggestions to the game, it would be these.  I&#8217;d love to be able to mute the music in the game and instead select something from my iPod Library to listen to.  That way I could play while listening to my own music or audio books.  I&#8217;d also love to see some incorporation of jumping.  There were several times when I was trying to defend myself from a square attacking me and I wished I could just jump over it and attack it from the back side.  I think something like this that could be triggered by a vertical swipe would be cool &#8211; even if it came at a price.</div>
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<div id="_mcePaste">All in all, this $0.99 RPG is simple enough and fun enough that even folks that are not fans of that genre should give it a try.  It is nice to run into a casual game of this type that doesn&#8217;t require you to be ambidextrous and well-experienced with overly complex controls and menu systems to grasp.  I found the game to be engaging with just the right amount of challenge to make it something I wanted to come back to.</div>
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		<title>The Jim and Frank Mysteries</title>
		<link>http://www.1stImpressions.mobi/2010/07/10/the-jim-and-frank-mysteries/</link>
		<comments>http://www.1stImpressions.mobi/2010/07/10/the-jim-and-frank-mysteries/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 00:11:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/07/10/the-jim-and-frank-mysteries/</guid>
		<description><![CDATA[The Jim and Frank Mysteries: The Blood River Files is a combination of a puzzle game and an adventure game. It reminds me of a cross between Myst and Return to Monkey Island. The game play is simple, the graphics and sound effects are of the highest quality (pretty much expected fir a Chillingo release), [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/image895313225.jpg" width="280" align="left" alt="image895313225.jpg" title="image895313225.jpg" />The Jim and Frank Mysteries: The Blood River Files is a combination of a puzzle game and an adventure game. It reminds me of a cross between Myst and Return to Monkey Island. The game play is simple, the graphics and sound effects are of the highest quality (pretty much expected fir a Chillingo release), and it promises 20-hours of entertainment for the bargain price of $0.99. <br/><br/>The game impressed me. It was both entertaining and challenging. It allows for multiple profiles/players as well as options for turning the music and sound effects on and off. Unfortunately though, getting back to that screen to change those options is somehow beyond my grasp.  Maybe that is a extra credit bonus. LOL<br/><br/>One unique thing in the game us the ability to fund a couple of &#8220;eureka&#8221; bucks at each location. These can be used to purchase hints or skip puzzles. They can also be purchased with in-app purchases.  While I did not take advantage of that, I thought it was a really good idea. <br/><br/>Other than an easy way to get back to the main screen, my only other suggestion would be a free lite version with the first couple of puzzles in it. I really think that once folks try it, they will definitely want more. <br/><br/>Overall, this is going to be a game that stays on my iPhone 4 for a while. The hand drawn scenes and 60 puzzles make it difficult to put down and you want to see what is next.
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<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
<p><br/></div>
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		<title>Catagugl</title>
		<link>http://www.1stImpressions.mobi/2010/07/06/catagugl/</link>
		<comments>http://www.1stImpressions.mobi/2010/07/06/catagugl/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 22:19:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/2010/07/06/catagugl/</guid>
		<description><![CDATA[Catagugl is a cute $0.99 game that reminds me if those Yeti and Penguin games where distance is the goal. Using a circular swinging motion demonstrated on the help video, your goal is to launch the Gugl creature as far as possible.  Hitting clouds, bouncing off red balls, and deflating during flight will increase [...]]]></description>
			<content:encoded><![CDATA[<p><img style="padding:0px 10px 10px 10px;" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/07/image1416590838.jpg" width="280" align="left" alt="image1416590838.jpg" title="image1416590838.jpg" />Catagugl is a cute $0.99 game that reminds me if those Yeti and Penguin games where distance is the goal. Using a circular swinging motion demonstrated on the help video, your goal is to launch the Gugl creature as far as possible.  Hitting clouds, bouncing off red balls, and deflating during flight will increase your distance.  Once you set a new personal high score, you can submit it to leader boards and compare your progress with that if others. <br/><br/>The graphics on the game are high quality and game play mechanics something that children should be able to master with no problem.  I think kids will find a lot if appeal in the game. The entertainment value for adults will likely be limited however. <br/><br/>I did have one issue with the game. the help video shows a build-up of your strength. I didn&#8217;t get that.  I am not sure if that was due to poor game play on my part or maybe an issue with the iPhone 4&#8230;or maybe some combination of them. Either way though, this doesn&#8217;t detract from the odd sense if accomplishment one feels with setting a new high score.
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<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
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		<title>Hacker Evolution 2010</title>
		<link>http://www.1stImpressions.mobi/2010/06/21/hacker-evolution-2010/</link>
		<comments>http://www.1stImpressions.mobi/2010/06/21/hacker-evolution-2010/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 15:28:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=929</guid>
		<description><![CDATA[Hacker Evolution 2010 reminds me of the one time I went to a casino.  I could not figure out how the games were played and quickly lost interest.  The premise probably isn&#8217;t that complex, but it is just different enough to confuse me.
The goal of the $0.99 game is to hack the computers being shown [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/06/IMG_2108.jpg"><img class="alignleft size-medium wp-image-928" title="Hacker" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/06/IMG_2108-300x200.jpg" alt="" width="300" height="200" /></a>Hacker Evolution 2010 reminds me of the one time I went to a casino.  I could not figure out how the games were played and quickly lost interest.  The premise probably isn&#8217;t that complex, but it is just different enough to confuse me.</p>
<p>The goal of the $0.99 game is to hack the computers being shown on the screen using either a direct hack or a virus.  You start out each level with a certain number of viruses for attacks and a firewall level that reflect the strength of the servers you can hack.</p>
<p>The key to this process, and what is smarter than I am, is that if you don&#8217;t do these attacks in the right order and bounce your attacks off of the right servers, you run out of viruses and firewall and can&#8217;t go any further.  To make this more frustrating, there is no &#8220;restart&#8221; button on the screen.  You have to exit out to the menu and start a new game.</p>
<p>The game offers a couple of pages of help.  But, contributing to my confusion, the text is fairly small and I can&#8217;t read it.  I think the game would really benefit from a tutorial level that walked the user through a level.  I don&#8217;t believe the game is complicated.  I like a game that is a challenge.  The addition of a short tutorial and/or some larger text in the help section would help with the understanding though.</p>
<p>Overall, I&#8217;d probably give the game a score of a B.  It isn&#8217;t as addictive as other puzzle games I&#8217;ve played, but should offer multiple hours of challenge for a reasonable price.  If you want to check out the concept, Hacker Evolution Lite is a free version of a similar title from the same developers and should give you a good idea of game-play.</p>
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		<title>Nurikabe Vault</title>
		<link>http://www.1stImpressions.mobi/2010/03/20/nurikabe-vault/</link>
		<comments>http://www.1stImpressions.mobi/2010/03/20/nurikabe-vault/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 22:43:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Must-have!]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=856</guid>
		<description><![CDATA[Nurikabe Vault is, in short, a must-have iPhone application for those that like logic puzzles.  The concept, according to Wikipedia, was invented by the same guys that came up with Soduko.  It&#8217;s more graphical and less numerical though.  If you like PathPix, you are going to feel right at home with this $2.99 title.  Like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20081.png"><img class="alignleft size-medium wp-image-857" title="Nurikabe Vault" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20081-200x300.png" alt="" width="200" height="300" /></a><a href="http://itunes.apple.com/ru/app/nurikabe-vault/id344653774?mt=8" target="_blank">Nurikabe Vault</a> is, in short, a must-have iPhone application for those that like logic puzzles.  The concept, according to <a href="http://en.wikipedia.org/wiki/Nurikabe" target="_blank">Wikipedia</a>, was invented by the same guys that came up with Soduko.  It&#8217;s more graphical and less numerical though.  If you like <a href="http://www.1stimpressions.mobi/2010/01/14/pathpix-pathpix-pro-for-the-iphone/" target="_blank">PathPix</a>, you are going to feel right at home with this $2.99 title.  Like PathPix, your game level starts out with some numbers.  Your goal is to connect &#8220;blocks&#8221; or &#8220;boxes&#8221; that total up to the number.  These connected boxes can only connect vertically and horizontally.  But there is an interesting twist that sets these 500 levels apart from games like PathPix.  Your collections of squares have to be divided by a &#8220;path&#8221; that is no more than a single square wide.  And it too has to connect in a single unbroken line that doesn&#8217;t break or try to go diagonal.  Two different collections of squares can touch diagonally, but that doesn&#8217;t &#8220;count&#8221; as a connection.</p>
<p>The game interface is <em>incredible</em>.  A <em>lot</em> of thought went into it, and it shows.  What you <em>can&#8217;t</em> see in the screen shot to the left is that those background graphics that look like green gears actually rotate or move slowly.  The initial menu also uses this gears-type theme.  In it, you have an inner wheel and an outer wheel that you rotate to get to the level number that you wish to play.  A status message at the bottom of the screen tells you if the level has been completed or in progress.  If you have completed it, it tells you the best time you have for reaching the solution.</p>
<p>Once you get into a game level,  touching a gray square and dragging your finger will add adjoining gray squares.  You can do the same if you are adding to the &#8220;path&#8221;.  Tapping any square (except for <a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20141.png"><img class="alignleft size-medium wp-image-859" title="Nurikabe Vault 2" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/IMG_20141-200x300.png" alt="" width="200" height="300" /></a>the ones with the numbers on them) will rotate though the options of a &#8220;block&#8221;, a &#8220;path&#8221;, or neither.  Once you finish a level, the button on the bottom of the screen to undo a &#8220;move&#8221; changes to to one that takes you to the next unsolved level.  The levels also auto-complete once there is only one choice left and that choice solves the level.  I wish this was an optional thing though as sometimes, as I neared completion, it completed it for me before I had that &#8220;Aha!&#8221; moment and realized that I had solved it.  It almost made me feel cheated because I had not fully figured out that I had figured it out.</p>
<p>Like I said, the game comes with 500 different levels, each with a unique solution.  The levels are divided over five different &#8220;worlds&#8221;.   Puzzle sizes range from the simple 6&#215;6 grids like what I&#8217;ve displayed here, but go up to 9&#215;11&#8230;basically three times the size of the small ones.  In order to get from one &#8220;world&#8221; to another, you need to swipe horizontally on the main menu screen.  This is not as obvious as it could be, but takes you to the larger levels with the different graphical themes associated with that &#8220;world&#8221;.</p>
<p>The game graphics are incredible, but the minimalistic &#8220;clicking&#8221; sound effects are perfect for listening to your own music or, like me, an audiobook while you play.  One future enhancement that I would love to see would be the ability to start the titles or playlist from within the game so that you can also stop it when things get hairy and you need to concentrate, but don&#8217;t want to just mute the sound and loose your place in the book.</p>
<p>Nurikabe Vault also includes <a href="http://www.1stimpressions.mobi/2010/03/02/openfeint-1-1/" target="_blank">OpenFeint</a> support for leader boards.  You can also challenge your friends.  Other game features are not quite as obvious though.  If, for example, you split up your &#8220;path&#8221; so that it isn&#8217;t continuous, it will &#8220;tremble&#8221; or &#8220;shake&#8221; a bit to get your attention.  Same goes with a collection of the &#8220;boxes&#8221; or &#8220;blocks&#8221;.  If you don&#8217;t have enough in the collection, it will &#8220;twitch&#8221; a bit.</p>
<p>While the game costs $2.99, I think it is well worth it.  A <a href="http://itunes.apple.com/ru/app/nurikabe-vault-free/id354847094?mt=8" target="_blank">free version</a> with 20 levels is available if you would like to try it out.  You can also become a fan of their <a href="http://www.facebook.com/pages/Nurikabe-Vault/272476680309?v=wall" target="_blank">Facebook page</a> where occasional promo codes or news is announced.  I&#8217;d highly recommend <a href="http://en.wikipedia.org/wiki/Nurikabe" target="_blank">the Wiki page</a> as well.  Not only does it do a great job of laying out the rules and some strategy tips, but when you look at the graphics <em>there</em>, it really shows you how far Nurikabe Vault goes in setting itself apart with an an incredible implementation of a classic logic game.</p>
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		<title>Virtual Families</title>
		<link>http://www.1stImpressions.mobi/2010/03/14/virtual-families/</link>
		<comments>http://www.1stImpressions.mobi/2010/03/14/virtual-families/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 16:00:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.1stImpressions.mobi/?p=843</guid>
		<description><![CDATA[Before reviewing this game I have a couple of confessions to make.  First, while it has been a while since I communicated with them or even spent any time with their games, I do have a long relationship with the developer, LDW.  Several years ago I was heavily involved in beta testing and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/VirtualFamilies1.png"><img class="alignleft size-medium wp-image-844" title="VirtualFamilies1" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/VirtualFamilies1-300x225.png" alt="" width="300" height="225" /></a><br/><br/>Before reviewing this game I have a couple of confessions to make.  First, while it has been a while since I communicated with them or even spent any time with their games, I do have a long relationship with the developer, <a href="http://ldw.com/" target="_blank">LDW</a>.  Several years ago I was heavily involved in beta testing and then reviewing some of their mobile applications and I have to tell you that I have never been associated with a nicer developer than Arthur Humphrey and his wife Carla.<br/><br/>Secondly, I have never really been a huge fan of spending hours and hours on a mobile device or my laptop just to maintain an imaginary farm on Facebook or a family in my iPhone.  When I read on my iPhone’s facebook app (you can block the messages on the PC version) that a friend has grown some pretend crop on their imaginary Farm in Farmville, the thought crosses my mind that these folks need to get a <em>REAL</em> life.<br/><br/>The problem (call it an epiphany if you want) is that, after spending some time with my Virtual Family (I named them after members of my own family and my mother in law would be so proud that her daughter married a rocket scientist… LOL) I can really start to see the appeal of constantly checking in on your family to check their status and make sure that they are all right.<br/><br/>So…. On with the review.  Virtual families is an iPhone version of the same game that is available for other mobile platforms as well as for the PC.  In it, you adopt a family (one member at a time) and and assist them in their lives as it takes place in real time.  By that I mean that the time in the game progresses at the same pace as it does in real time (I wonder if they lost an hour sleep due to DST last night like I did… LOL) and so they sleep when you do and are up and awake during the day just like you are.<br/><br/><a href="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/VirtualFamilies2.jpg"><img class="alignleft size-medium wp-image-845" title="VirtualFamilies2" src="http://www.1stImpressions.mobi/wp-content/uploads/2010/03/VirtualFamilies2-300x150.jpg" alt="" width="300" height="150" /></a>Based on the same game engine that is used for the Virtual Villagers games, Virtual Families offers a bird’s eye view of the members of your virtual family as well as the house and surrounding yard.  You can control the members of your family directly  (a simple action by simply tapping on them and moving them from one room to another…) of indirectly my helping to form their personality and character.  This is done by using a set of gloves, one used for scolding behavior and the other for praising their behavior. You have to be careful in how often you use them however because using either one too often will annoy them and may cause them to become rebellious.<br/><br/>While some players of this game might think that this is a scaled down version of one of the Sims games, I would have to disagree.  The Sims games, specifically Sim3 for the iPhone, not only costs 3 times as much but seems more designed about running around and partying with other players, whereas this one is based on raising a family and then handing the reins over to the next generation to watch them continue maturing and growing up as well.  As a matter of fact the game offers a Family Tree screen where you can track the generations of family members that you have assisted in their growth and lives.  It will leave you feeling like proud parents or grandparents.<br/><br/>There is much more to this game than I have discussed and I feel that I have only scratched the service.  In an effort to keep this mobile review from being 12 pages long, however, I will refer you to the games <a href="http://www.virtualfamilies.com/" target="_blank">support page</a> where, among other things, you can find a 30 page game guide containing hints and tips from the developer.<br/><br/>The only suggestion I have for the developer might be to offer an option to allow for larger font size in the menu options as well as the pop up messages.  My 48 year old eyes find it hard to read them at times on the small iPhone screen.<br/><br/>If you would like to check it out before purchasing it, there is a free Lite version available in the iTunes store and you can also check out a video on <a href="http://www.youtube.com/watch?v=V-KLKdG4cFw" target="_blank">YouTube</a>. I wouldn’t waste your time, however.  For only $1.99 you can have generations worth of fun.
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<p style="text-align:right;font-size:10px;">[Posted with <a href="http://illuminex.com/iBlogger/index.html">iBlogger</a> from my iPhone]</p>
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