Several years ago I remember an automobile commercial (I think it was for Oldsmobile) that used the catch phrase, “This Is not your father’s Oldsmobile…” The purpose was to emphasize the differences between the old model and the new one.
Well, I would like to borrow that phrase and say to the folks that were fans of the original Ragdoll Blaster, “This is not your father’s Ragdoll Blaster!!” You see, to compare the new one to the old one would be like comparing the new Ford hybrid to the old Model T. It would be like comparing a Rembrandt or Picasso to a cave man’s drawing. It would be like comparing my wife to…… well, I better not go there but you get the idea.
The game play itself is basically the same but the game has been totally revamped. The graphics are far better (utilizing numerous colorful backgrounds as well as much better graphics for the game elements) and the entire gaming experience has been improved to the point that it is like listening to a band on an old cassette tape versus hearing them in person.
There have been many changes to the game including almost 50% more levels (150 or more), replacing a dashed blue “sight line” with a red laser sight, and adding many more physics elements including secondary cannons, portals, gravity wells, and such.
As I have said in previous reviews, I love physics based games and Ragdoll Blaster 2 has just jumped to the top of my Must Have application list. While there is a lite version available for trial purposes, don’t waste your time. Ragdoll Blaster is available for only $2.99 from iTunes and is worth every bit of that and more.
The only thing I didn’t like about the game was its use of Plus+ to keep track of high scores instead of Open Feint which I think is beginning to become the standard in the online leader board contest. Of course the ability to imagine that the ragdolls are family or co-workers when you fire then into walls is a bonus so I guess the two balance each other out… LOL



